Thirty Days Of Gaming: Day Seventeen – Favorite Antagonist

9th August, 2011 - Posted by Mashupman - 1 Comment

It’s the seventeenth entry in the Thirty Days Of Gaming challenge. Today we deal with some of my favorite antagonists. Contrary to what I would believe a lot of gamers would say, I’m not going to list off a bunch of characters from games that I enjoy. While it’s true that many great games that have good stories also have a good nemesis in them. More often than not the nemesis in the story is good because he keeps coming back to challenge the players and drive the story. If I were to include these characters, I could just as well ad any plot points that I enjoyed. At least, that’s how I feel and it’s my blog; so deal.

Instead of that, I’m going to talk about some of my favorite things in games that pull me into them. First up I’m going to talk about the Clock. Sometimes the simple challenge of a time limit can really get me hooked on a game. Especially when combined with in-game rewards for beating certain times set by the developers. Something that can be seen in many racing games, as well as the puzzle game Portal. For some reason the challenges set in this relatively simple manner can really get under my skin. And I love the feeling it gives me when I do beat a developer time trial.


Perhaps a continuation of the aforementioned train of thought, is my second topic for this post: Achievements. For what they do and what you gain from them, achievements or trophies in games are nothing special. Yet you want to earn them. Usually they require some skill to attain and along with that some prestige can be gleamed from your fellow gamers for them. Obviously not everybody goes out of his or her way to unlock them – something I am guilty of myself. Nevertheless, if you have the achievement for beating “Through The Fire And The Flames” on Expert, that commands respect. Obviously achievements are often times related to progression through the story, but my favorite ones are those that require you to do something trivial.


Like the achievement that was put into Half-Life Episode Two, that requires you to finish the game while continuously lug around a garden gnome that is found pretty much at the start of the game. In order to unlock the achievement you need to put this gnome into a special compartment in a rocket that you launch at the end of the game. Another prime example is the achievement in Splosion man, for changing the control scheme. As there is only one action, namely ‘splode’ which is mapped to all the face buttons. As you would think it makes your character explode. Changing the mapping of this command around is pointless. But doing so will net you this brilliant little achievement. It’s these things that I enjoy most of all.

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Posted on: August 9, 2011

Filed under: Blog

1 Comment


August 12th, 2011 at 18:04    

another great post (btw – chievo ho!)

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